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Cinders

First release date: Jun 19, 2012

Developers: MoaCube

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Summary:

Cinders aims to provide a fresh experience through Dark Souls 3. It is a total overhaul, meaning practically everything has been touched in someway. Unique game modes, such as Gauntlet, where you faces the bosses in various orders. Progression is much less linear. There are now options to travel between different routes in-map, linking up the world. Enemies and bosses have been changed, in strength, abilities and placement. New bosses have been added. New classes and gifts have been added. Mechanics have been altered, such as reinforcement, which has been removed. Numerous new features have been added, such as new options at bonfires, new covenant offering system, Curse and Mark system, etc. Many weapons and armor sets have been added and placed in the world is a sensible fashion. Magic has been redesigned to operate in a more fluid way. FP naturally regenerates and casting is designed around this. New movesets and weapon arts have been added to make several weapons more interesting. Poise is now passive and active 100% of the time, rather than specifically during weapon swings. New friendly merchants and hostile NPC enemies have been added. Companions that can now be summoned to act as persistent summons for struggling players.

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